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Question by Amira Elsayed · Apr 20, 2011 at 10:50 AM · multiplayerdatabase

Unity3d and Database and MultiPlayer Games

Hi All,

I have two questions

First

I'm learning Unity3D now and I just want to know what is the best DBMS that works fine with unity? Or how can I choose the DBMS from all alternative that I have (SQL , MySql , etc)

Second

If I'm going to make multi-player online game that will allow different users to connect to main server and update their info's (Positions of players) and so on , what is the servers that I can use to help me in that , I heard about (SmartFox , Electrotank) , I don't know what is the best choice for my game , so please if any one can provide me some useful information about those two things I will be thankful

Thanks in Advance

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Answer by XCalPro · Apr 20, 2011 at 02:36 PM

I am using Photon for my MMO server side apps and I chose to use Raven DB for my database system. Both are easy, fast and cheap to use. I prefer to use Raven because its a document based database which has advantages over relational databases like SQL. Its fairly new and getting good buzz.

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avatar image drauschenbach · Dec 10, 2011 at 05:45 PM 0
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Raven in embedded mode says it requires .NET 4.0, but Unity 3D is currently is on .NET 3.5. $$anonymous$$aybe you are using Raven in client mode, with some external server? Raven in embedded mode also requires 512 $$anonymous$$B RA$$anonymous$$, and 150 $$anonymous$$B disk. Outrageous requirements for a mobile device, which rules Raven out for a Unity 3D client-side embedded DB.

avatar image asafsitner · Dec 10, 2011 at 07:35 PM 0
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I wouldn't be so quick to kill off relational databases. They're far more mature and sport a lot of advantages over 'NoSQL' databases, especially when concerning speed and availability.

Unity has a problem connecting to SQL Server, but seems to be pretty easy with $$anonymous$$ySQL and SQLite (Unity's Asset Server is actually postreSQL, but don't touch postgreSQL - it's architecture is... quite a mess...)

NoSQLs (document- or object-based) can be convenient - and are often far cheaper than professional versions of say, Oracle or SQL Server - but it really depends on your needs.

Check this thread for more info on servers, as that too greatly depends on your specific needs and skills (preferred program$$anonymous$$g language, communication types etc.): http://forum.unity3d.com/threads/95277-Networking-Server-Comparison-Chart

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