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Android to iOS FieldOfView Difference
I am making an app for Android and iOS, but I'm running into an issue with the Perspective camera. On iOS, a few degrees of FoV are taken off of both sides of the view. Simply increasing the FoV scales the camera vertically as well, but I just want to get back that extra on the sides. It's strange, it doesn't seem like it's changing the resolution of the game, it is cutting off like the camera in-game is getting truncated on iOS.
From the reference on FieldOfView:
This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio.
So what you see will vary based on the aspect ratio of the device.
Yep, there it is, I completely missed that sentence when I looked :/ Thanks!
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