Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Digital-Phantom · Apr 02, 2015 at 01:23 PM · transformpositionvector3moveinstantiated

How to move Instantiated object to pre-defined position(Solved)

How would I make an instantiated object move to a pre-defined position(transform).

I guess in simple terms I mean a single waypoint, nothing too technical to start with. just instantiate and move.

(I'll add multiple waypoints using arrays later, but for now simple is the goal)

???

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by HarshadK · Apr 02, 2015 at 01:33 PM

You can use Vector3.MoveTowards like below:

 GameObject go;
 Vector3 movePosition = new Vector3(10f, 10f, 10f);
 float speed = 5f;
 
 void Start()
 {
     go = Instantiate(prefab, transform.position, Quaternion.identity);
 }
 
 void Update()
 {
     if(go.transform.position != movePosition)
     {
         Vector3 newPos = Vector3.MoveTowards(go.transform.position, movePosition, speed * Time.deltaTime);
         go.transform.position = newPos;
     }
 }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Digital-Phantom · Apr 02, 2015 at 02:54 PM 0
Share

O$$anonymous$$, just needed a slight adjustment to compensate for an error. Script now -

 using UnityEngine;
 using System.Collections;
 
 public class WaypointBasic : $$anonymous$$onoBehaviour
 {
 
     public GameObject waypointInvader;
     GameObject go;
     Vector3 movePosition = new Vector3(75f, 1.7f, 75f);
     public float speed = 5f;
     
     void Start()
     {
         go = Instantiate(waypointInvader, transform.position, transform.rotation)as GameObject;
     }
     
     void Update()
     {
         if(go.transform.position != movePosition)
         {
             Vector3 newPos = Vector3.$$anonymous$$oveTowards(go.transform.position, movePosition, speed * Time.deltaTime);
              go.transform.position = newPos;
         }
     }
 
 }
 
 

Works perfectly, many thanks @Harshad$$anonymous$$

:)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Vector3.Slerp not working 2 Answers

Issue's With Positioning 0 Answers

Offset against Rotated Object,Applying Offset to a Rotated Transform 1 Answer

Vector3 sets to different coordinates than specified 1 Answer

Reposition to minimum distance from target 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges