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Question by AnthonyN617 · Aug 29, 2017 at 08:35 PM · 3dcharacterrotate2.5d

Rotate 3D character

I took my first Unity class recently, and this is the code we had for changing the direction the character faces in a 2D platformer:

 void Flip() {

     Vector3 scale = gameObject.transform.localScale;

     facingRight = !facingRight;

     scale.x = -scale.x;

     gameObject.transform.localScale = scale;

 }

I would like to know the simplest way to change this for a 3D character, for a similar sidescrolling game. Everything I've looked at seems to throw a lot at you, and I'm still pretty new to the coding side of things.

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Answer by Cornelis-de-Jager · Aug 29, 2017 at 10:27 PM

Try changing the 180 to different other numbers if it doesn't work.

   void Flip () {
           transform.Rotate (new Vector3(0, 180, 0));
     }
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