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Multiple sounds not possible?
I have an AudioSource on Player and an AudioSource on Zombie.
When I shoot zombie, it will make hurt sound only after the shoot sound is finished, even though they are coming from two different sound sources. Also, internal sounds for zombie also seem to queue up. Most Player sounds are 2D, while zombie sounds are 3D. It sounds really stupid when zombie feels hurt after bullet few seconds after getting it or when it sounds dieing long after its death. Calling audio.Stop() before playing other sound doesn't solve anything.
What can be the cause of this state of matter? How can I fix it?
Are you calling the Zombie sound, and Character sound from one script?
Can't do much without seeing the script(s) you are using.
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