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Question by MileSplit · Dec 10, 2013 at 09:05 PM · errornullreferenceexceptionnull

Help with fixing NullReferenceException

Hello, During runtime I get an obnoxious amount of NullReferenceException error from this line

    if(hit.transform.gameObject.tag != null){

I know why this is, its because the gameobject does not exist, how would I check to see if something exists without referencing it? Thanks

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Answer by TimBorquez · Dec 10, 2013 at 09:09 PM

maybe try

  if(hit.transform)
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Answer by Bunny83 · Dec 10, 2013 at 09:11 PM

I guess that your "hit" variable is a RaycastHit which should be related to a Physics.Raycast call. "hit" is only valid when Physics.Raycast returns true. Without the code around this line you posted we can't say what's wrong.

If it's really this line i just guess that hit is not initialized and hit.transform is null. The tag of a gameobject usually can't be null. If it has no tag it's usually an empty string.

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Answer by StormSabotage · Dec 10, 2013 at 09:12 PM

Is it a raycast? try this:

  RaycastHit hit;
  Vector3 direction = Vector3.forward;
  float distance = 1.0f;
  if(Physics.Raycast(transform.position, direction, out hit, distance)){
    if(hit.collider.tag != null){
 
    }
  }
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