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Question by Hoskins355 · Dec 10, 2013 at 08:06 PM · javascriptgameobject

How do i deactivate a GameObject from js

I have a simple script I want to deactivate a gameObject that it is attached to. This is what I have but it does not work

 #pragma strict
 
 public var SubtractOne : GameObject;
 
 function Start () {
     game.noOfHits = -1;
     SubtractOne.SetActive(false);
 }

 
 function Update () {
 
 }



Thanks Brandon

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avatar image Hoskins355 · Dec 10, 2013 at 10:15 PM 0
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I tried

gameObject.SetActive(false);

But still no luck it still shows active in the inscpector

avatar image Hoskins355 · Dec 10, 2013 at 10:20 PM 0
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Never $$anonymous$$d figured it out I actually wanted that under function Update

thanks

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Answer by robertbu · Dec 10, 2013 at 08:07 PM

Doesn't work how? Not do anything? Causes and error? Is SubtractOne initialized in the Inspector? Are there any other scripts manipulating the game object that is initialized into SubtractOne?

If you just want to deactivate the game object this script is attached to, you can do:

 gameObject.SetActive(false);
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avatar image Statement · Dec 10, 2013 at 08:34 PM 0
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Converted to Answer. If you're unhappy with it, slap me a message and comment yourself back. But I think it's a good an answer as any :)

avatar image Hoskins355 · Dec 10, 2013 at 09:51 PM 0
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I created a empty gameobject then attached this script. When the game starts the gameobject is deactivated then get activated in the game all I want it to do is pass the var, Which it does but it never deactivates the gameobject that it is attached to.

Thanks Brandon

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