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Question by Ebamber · Dec 10, 2013 at 05:25 PM · javascriptgameobjectvector3nullreferenceexceptionexception

NullReferenceException in follow function

 @HideInInspector var flw : Vector3 = Vector3.zero;
 var leader : GameObject;
 var enemy : GameObject;
 
 function Start () 
 {
     leader = GameObject.Find("Leader"+enemy.tag);
 }
 
 function Update () {
     
     if (enemy.name!=leader.name)
     {    
         enemy.transform.position = follow(leader);
     }
 
 }
 
 
 function follow(lead :GameObject)
 {
      enemy=this.gameObject;
      enemy.transform.LookAt(lead.transform.position);
      var delta = lead.transform.position - enemy.transform.position;
      delta.Normalize();
      flw= enemy.transform.position + (delta * Enemymove.moveSpeed);
      return flw;
 }

here's my script Every time the leader game object (and consequently the lead game object in the follow function) is called in game, the game crashes and I get a NullReferenceException at all the lines which use the object. Does anybody have any idea what I'm doing wrong?

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avatar image KiraSensei · Dec 10, 2013 at 05:35 PM 0
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Is leader equals null after leader = GameObject.Find("$$anonymous$$er"+enemy.tag); ?

What is the value of enemy.tag ?

Did you check that you have a game object with the name "$$anonymous$$er"+enemy.tag in the current scene ?

If the game object "leader" already exists when this script starts, I advise you to do the same that you did with enemy, which means you drag and drop the game object into the script variable in the inspector.

avatar image TimBorquez · Dec 11, 2013 at 03:55 PM 0
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looks like you're tryin to access enemy before you set what it is, also if the enemy has the script on it i wouldn't set it to a variable because you don't need to

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