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Question by xKroniK13x · Apr 06, 2013 at 04:01 PM · yieldserialize

UnitySerializer wait until deserialized

Hi all! I am using the Unity Serializer asset and am running into a small issue... I have when a base scene is launched, it loads the last level. This works fine, but I need to call a function after all the resources are deserialized. I know there are OnDeserialized() functions, but I can't seem to get them to call correctly... this is my script thus far.

 function Start () {
     LevelSerializer.LoadNow(levelData);
     loadTextures(); //This function needs called after loaded
     loadedScene = true;
 }

As you can see, pretty straight forward... just can't seem to get it to yield. I have tried using yield LevelSerializer but it does nothing at all!

Thanks!

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Answer by xKroniK13x · Apr 12, 2013 at 10:00 PM

I did this... not sure if it's the best but it worked.

 while(LevelSerializer.IsDeserializing){
     yield; //Wait until serializer is done before moving on...
 }
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avatar image whydoidoit · Apr 12, 2013 at 10:21 PM 0
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Your other choice would be to put loadTextures and loadedScene in an OnDeserialized() function in your script.

avatar image whydoidoit · Apr 12, 2013 at 10:21 PM 0
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And sorry I missed your question!

avatar image whydoidoit · Apr 12, 2013 at 10:22 PM 0
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Oh and I've just seen it wasn't working for you :( Hmmm, it should be called on everything that was serialized - I guess if this object wasn't then your approach is probably the best bet :)

avatar image xKroniK13x · Apr 12, 2013 at 10:41 PM 0
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Not a problem, $$anonymous$$ike! Your asset has been extremely helpful to projects I've done.

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