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Does unity really support ASTC?
I'm running a game with ASTC texture compression, however I'm using ADB to check what's actually happening at runtime.
I get several messages telling me
"WARNING: no native support for texture format 5, converting to 4!"
I'm getting this message while running my application on a note3 (which does support ASTC)
There is no decompression, just a conversion.
On a device that does not support ASTC (Nexus 10) ADB tells me the device does not support, and decompresses it then and there, resulting in huge loading times.
On a note3 the loading time is fine but I'm still getting this warning.
Answer by meat5000 · Nov 21, 2013 at 01:18 PM
WARNING: no native support for texture format 5, converting to 4
I believe this is actually ASTC at work, right there.
No problem :)
I believe before this implementation a Texture format 5 game would have simply crashed if the device didn't support the textures.