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Question by sephiroth111 · Sep 09, 2012 at 09:01 AM · c#argumentexception

does not implement right interface

I don't know how to solve this kind of issue. I have 5 gameobjects that listed in my List(). the issue was when i tried to sort the list there's an error "ArgumentException: does not implement right interface". The listOfGameobject already contains 5 slots for 5 gameobject in editor and already filled.

I'll show my codes:

 public List<Transform> listOfGameobject;
 private bool toggleMenu = false;

 void Update()
 {
     if (Input.GetKeyUp(KeyCode.M))
     {
         toggleMenu = !toggleMenu;
     }
 }

 void OnGUI()
 {        
     if (toggleMenu)
     {
         for (int i = 0; i < listOfGameobject.Count; i++)
         {
             if (GUI.Button(new Rect(Screen.width - 300, (xLocation + 25) * i, 300, 25), listOfGameobject[i].name))
             {
                 Debug.Log(listOfGameobject[i].name);
             }
         }
     }
     if (GUILayout.Button("Sort"))
     {
         listOfGameobject.Sort();
     }
 }
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Answer by whydoidoit · Sep 09, 2012 at 09:25 AM

Things that are sorted need to implement the IComparable interface or you need to create an class that implements IComparer on a class and pass an instance of that to sort.

The problem is - what are you sorting these things on? Transform doesn't implement IComparable because there is no obvious order for transforms. Your easiest way might be to use Linq:

    using Linq;

    ...


    listOfGameObject = listOfGameObject.OrderBy(t=>t.position.z /* Or whatever */).ToList();
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avatar image Kryptos · Sep 10, 2012 at 08:38 AM 0
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@whydoidoit loves Linq ;)

In this case, I'm guessing that the sort criterion could be the distance from origin. Since calculating the magnitude is a bit expensive, I would rather use the squared magnitude:

 listOfGameObject = listOfGameObject.OrderBy(t=>t.position.sqr$$anonymous$$agnitude).ToList();
avatar image theOtherHolmes · Oct 05, 2016 at 01:30 AM 0
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Old thread, but still useful! Thanks to @whydoidoit, I was able to sort a List of GameObjects by name, so that I could then create a dynamic UI scrollable selection list. $$anonymous$$y code is:

 AllThirdPersonObjects = AllThirdPersonObjects.OrderBy(g => g.name).ToList();

(AllThirdPersonObjects is, obviously, a List.) For anyone unfamiliar with the lambda expression (=>), the "g" variable is essentially arbitrary, just like the "t" in the above example. Just pick a letter (or something longer), put one in front of the => and then put another one after it, along with the property you want to sort by.

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