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Question by LucaTehDev · Jan 16, 2018 at 05:26 PM · positionvector3rotatinglocalpositionrelative position

Add posititons relative to transform

i'm trying to add a vector3 to the transform.position but the new position doesnt rotate with it...

i dont exactly know how to explain my problem but i hope the pictures helpalt text

myproblem.png (3.6 kB)
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avatar image raoul_95 · Jan 18, 2018 at 06:31 AM 0
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ins$$anonymous$$d of using empty object you can use Transform.RotateAround

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Answer by LucaTehDev · Jan 17, 2018 at 04:30 PM

ok i found a solution i just added empty game objects to my object and take their position in the script..... it was too simple for me to do this at the first time...

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Answer by dev-waqas · Jan 16, 2018 at 05:50 PM

Looks like instead of using transform.position you need to use transform.localPosition.

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avatar image LucaTehDev · Jan 16, 2018 at 09:44 PM 0
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no, my problem is that if the object rotates that the point i want to add a force isnt at the corner of the object because the vector3 i add to my position is added in global axis and not in lokal..

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