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Why won't particles prewarm properly in a wind zone?
I have set up a particle system to act like clouds that become sucked into a star in the middle. But the thing is, they won't prewarm properly when I launch the game!
You may think that this is not possible, but it works, only after I have re-assigned the "wind zone" and "particle system" components to completly new gameobjects. But when I restart my project, it breaks and I have to redo everything to make it work when I start the game.
Why is it doing this? How can I avoid it? Is it a bug? You decide.
Edit: I have boiled it down where I just make a new copy of the GameObject with the Wind Zone and remove the old GameObject to make it work again. But it breaks once again when I reload the project. Are Wind Zones simply not being saved?
Once upon a time a Shameless Self Bump found himself in a post, the end.
Please submit a bug report if you have a solid and simple reproducible. Be clear in the steps needed to witness the bug.