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Question by Tony_Blingles · Dec 09, 2013 at 09:03 PM · compile-errorscipting

Script Compile Errors

I cannot compile my script to an object. The console returns "The class defined in script file named 'Movement' does not match the file name*!" Here is the code. An exact replica of the code used in the tutorial video. Note, using money to solve the problem is not an option.

**using UnityEngine;

using System.Collections;

public class TransformFunctions : MonoBehaviour

{

public float moveSpeed = 10f;

public float turnSpeed = 50f;

 void Update ()
 {
     if(Input.GetKey(KeyCode.UpArrow))
         transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
     
     if(Input.GetKey(KeyCode.DownArrow))
         transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
     
     if(Input.GetKey(KeyCode.LeftArrow))
         transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
     
     if(Input.GetKey(KeyCode.RightArrow))
         transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
 }

}**

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avatar image meat5000 ♦ · Dec 09, 2013 at 09:04 PM 0
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Call the file TransformFunctions to match the class.

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Answer by haim96 · Dec 09, 2013 at 09:13 PM

"TransformFunctions" should be the script name as well.

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