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pause the audiolistener of the main camera doesn't stop it from generating sound
I can get the AudioListener to be disabled but I can't get to be paused
listener = Camera.main.GetComponent(AudioListener);
If I use:
listener.enabled = false;
the component get deactivated on the main camera. But if I use:
listener.pause = true;
It doesn't stop generating sounds.
WHY ?
I found what was wrong. The audio was indeed stopping but I had another script somewhere that was callin function audio.play() I simply add a verification whether the game was paused or not before calling it and my problem got solved!!! I gess that audio.play() Unpause the AudioListener.
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