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Question by Alanimator · Dec 09, 2013 at 07:38 PM · c#files

How to copy Files external to Game application to Application.dataPath

I'm using a file browser dialogue in unities GUI to allow users to select a file and have it imported to Application.dataPath.

this gives the file path of the selected file ((Path.Combine(m_currentDirectory, m_files[m_selectedFile])))

when i click a buton the file at that path should be copied or moved to Application.dataPath.

I had tried File.Move but i had too many problem with it .

is it best to use File.Move or is there a better way ?

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Answer by JChilton · Dec 09, 2013 at 07:58 PM

 string filePath = ((Path.Combine(m_currentDirectory, m_files[m_selectedFile])));
 string destinationPath = Application.persistentDataPath + "/whateverFolder/" + someFileName;
 
 byte[] fileBytes = System.IO.File.ReadAllBytes(filePath);
 System.IO.File.WriteAllBytes(destinationPath,fileBytes);
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avatar image Alanimator · Dec 09, 2013 at 08:17 PM 0
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='] thank you ! . I completely forgot about that method . this should be fine.

avatar image Alanimator · Dec 09, 2013 at 08:40 PM 0
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just one problem. Right now i'm denied access to destinationPath. thats just about the only issue.

avatar image JChilton · Dec 09, 2013 at 10:34 PM 0
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What platform are you building for?

avatar image Alanimator · Dec 09, 2013 at 10:49 PM 0
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PC, $$anonymous$$ac and Linux

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