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Strange Finger Issue With Avatar Configuration
Hey everyone, hope all is going well for you!
Just a quick question here, I've got something odd going on with the fingers on my model whenever I try to configure its avatar. This sort of issue manifests itself outside of the configuration window as odd and incorrect finger rotations, making finger animations essentially impossible.
A little detail: I'm using Manuel Bastioni Lab to create the model and rig itself, I've modified the rig slightly, though, so that certain parts have IK controls. I'm using Unity 5.3.5f1 and Blender 2.77a, if that matters any. I've ensured proper bone roll in Blender and everything looks correct there. Lastly I've looked at how the bones are configured in Unity, and they've correctly been set up.
If any other details are needed, just let me know!
(PS: Yes, I've searched this before, but so far nothing has even come close to fixing the issue.)
Have you solved the problem? I'm also faceing this issue and it drives me nuts.
Just wondering if you ever found a solution to this problem? I've recently ran into this same issue myself when trying to use humanoid animations from other animation packs with a $$anonymous$$BL generated model.
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