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Question by tho121 · Jul 12, 2011 at 08:57 AM · networkrpc

rpc concept

I have a game object that has a network view and a script with a static variable. I use an RPC function to change that static variable to true. However, it is not true for all players in the game, just me.

networkView.RPC("StartGame1", RPCMode.AllBuffered); // called with a gui button

@RPC function StartGame1() {

 var temp : GameObject;
 temp = gameObject.Find("GameFeatures");
 
 temp.GetComponent(Features).StartGame = true;

}

How do I make it so that when this function is called, it is called on all players in the game?

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Answer by tho121 · Jul 12, 2011 at 07:14 PM

bumping to top of pile

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avatar image Chris D · Jul 12, 2011 at 07:42 PM 0
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Please don't post comments as answers. To people looking at the questions list, it now looks as though you've received a solution and they're much less likely to give it a look.

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