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Question by Nercoe · Oct 14, 2012 at 03:06 PM · platformmovingcollidestick

Why is my character not sticking to platform? (Script included)

Hey, having a little trouble with my game. Basically, I have a moving platform inside my game that moves from left to right on a loop. The player can jump on the platform but as soon as they hit the platform, they slide off (do not stick to it). I have tried doing this with OnCollisionEnter and OnTriggerEnter but it doesn't seem to work.

I know this has been asked before but I cannot relate to any of the answers. Can anyone point me in the right direction? I attach this code to the moving platform :

 function OnTriggerEnter (other : Collider) {
     if(other.gameObject.tag == "Player") {
         other.transform.parent = transform;
     }
 }
 
 function OnTriggerExit (other : Collider) {
     if(other.gameObject.tag == "Player") {
         other.transform.parent = null;
     }
 }


Player tag = Player || Platform tag = Platform.

If you need anymore information, I will be here for a while so feel free to ask. I hope you guys can help :D

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Answer by Montraydavis · Oct 14, 2012 at 04:10 PM

If I am understanding correctly, your 3D model slides across the floor as if it were Icey grounds or something ?

There are two ways that I know of that you can go about doing this.

  1. You can set the Rigidbody to kinetic. ( Less efficient )

  2. You will need to change the physics material of the rigidbody .

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avatar image Nercoe · Oct 14, 2012 at 04:15 PM 0
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no no, well it's hard to interpret. Basically the character jumps and collides with the platform but the character stays still whilst the platform continues to move, therefore making the player drop. I want the player to become "glued" to the platform so they move with it, until they jump off it which would be OnCollisionExit?

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