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Normal maps problem
Hi, Iam making a game for android and I seem to have a problem with Normal maps. They were working fine but now, without changing any render/quality settings, they are gone. They just dont show up. I can see them in Game and Scene view in unity but when I build the game, all the normal maps are gone. What could cause this? Pixel Light Count in quality settings is set to 2 by default.
there is no shader attached, its a bumped specular material. It used to work and now it doesnt. I didnt change anything. (and its not just for 1 material, its for every material in the scene)
Did you reimport your normal maps and forget to set them as normals in the inspector?
Answer by RGI · Aug 25, 2013 at 10:29 AM
no, didnt change anything with normals but it seems I somewhat solved it. I need a directional light. If I use point light only, normals arent working. Might have something to do with android version using limited amount of lights.