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Question by cygnusfear · Dec 18, 2012 at 11:08 AM · mecanim3dsmaxavatar

Can't assign toes in mecanim avatar

Hi there,

I'm trying to import a model rigged in 3Ds Max, which imports flawlessly in mecanim and automaps beautifully; except for the toes. No matter how I manually assign them, apply simply reverts to the automapped version.

Regrettably, it doesn't give me any warnings or errors to deduce what is going on, so if anyone has a clue as to what is happening please help me out.

Kind regards, Alex

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Answer by rNix · Feb 11, 2013 at 04:54 PM

I had the same problem. Animation type must be Humanoid in Rig tab of import settings.

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avatar image cygnusfear · Feb 12, 2013 at 03:00 PM 0
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Heh, damn, certainly it could throw an error message telling you what's up ins$$anonymous$$d silently reverting the settings on the avatar.

Thanks :)

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Answer by tomi-trescak · Aug 16, 2013 at 12:54 AM

Hello

I have the very same problem and my animation type is set to Humanoid ;( Any other ides please?

Thanks!

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