Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by jamesb1 · Dec 08, 2013 at 06:58 PM · shootingfire1

Fire script not working

 using UnityEngine;
 using System.Collections; 
 
 public class Fire : MonoBehaviour {
 
     public GameObject whiteCell;
     public string fireButton = "Fire1";
     public float shotPower = 1f;
     public int ammo = 20;
 
     // Use this for initialization
     void Start () {
         Instantiate (whiteCell, new Vector3(transform.position.x,-2.5f, 0), Quaternion.identity);
     }
     
     // Update is called once per frame
     void Update () {
         //while (ammo > 0){
             //if (Input.GetButtonDown(fireButton)){
             //    Debug.Log("Hello");
         //        //ammo--;
 
                   
                 
             //}
         //whiteCell.transform.position += new Vector3(0, 0.1f, 0);
         whiteCell.rigidbody.AddForce(transform.up * shotPower);
         //}    
     }
 }

I'm trying to shoot a "bullet" that will go directly upwards on the y-axis. Unfortunately this is not working and I cannot get my head round why this is the case I tried using the transform.position method and the rigidbody.AddForce method but both are not giving me results.

I'm sure there is something wrong with my code but I can't find what exactly is wrong. Any insight will be greatly appreciated. Thanks :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by robertbu · Dec 08, 2013 at 06:59 PM

'transform.up' is the 'up' of the object this script is attached to. Vector3.up is what you are looking for:

     whiteCell.rigidbody.AddForce(Vector3.up * shotPower);

Note if you are talking about going directly up the axis, then you need to Instantiate() or position the object on the axis ('x' and 'z' == 0), but you cannot do it at every update call. I'm not sure where you are going with this code, but try this:

 if (Input.GetMouseButtonDown(0)) {
     whiteCell.transform.position = Victor3.zero;
     whiteCell.rigidbody.AddForce(Vector3.up * shotPower);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

my prefab is null woe 2 Answers

How to do health thru network 1 Answer

Shoot towards mouse in Unity2D 2 Answers

Ultimate FPS not working correctly. 0 Answers

Shooting 2D - how to fix 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges