Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Meriodoc · May 26, 2014 at 07:00 AM · scoringmousedown

How can i prevent a user from clicking morethan once on an instance of a gameobjectthat is busy spawning

How can i prevent a user from clicking and scoring twice on a given game object (prefab) that is busy being spawned. Im using tags. Im new to unity..So it's a bit like validation i suppose. At the moment when user clicks more than once, the score is incrementing.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meriodoc · May 26, 2014 at 07:06 AM 0
Share
 if(Input.Get$$anonymous$$ouseButtonDown(0))        //Linker mouse button
 {
     
     //print("$$anonymous$$ouse down Works");
     

var hit: RaycastHit; var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition); // Get mouse position

     // Cast a Ray against all colliders in the scene
      if(Physics.Raycast(ray, hit, rayDistance))  
      {
           
           if(hit.transform.tag == objectTag1)
           {
           
               
               var enemyScript = hit.transform.GetComponent(scriptEnemy);
         
             // Reduce the number each click
             enemyScript.numberOfClicks -= 1;
              
             // condition to check that the object is at zero before adding the points to the score
             if(enemyScript.numberOfClicks <= 0)
             {
         
                 //Add points to our overall score
                 score += enemyScript.enemyPoints;
                 
                     
                 audio.PlayOneShot(blankSound);
                   
avatar image Kiwasi · May 26, 2014 at 07:50 AM 0
Share

Not sure exactly what the problem is.

Can you simply set a bool on your enemyscript that is set to true once the object has been scored? Then check that bool before you check numberOfClicks.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Andres-Fernandez · May 26, 2014 at 07:48 AM

Just get the collider of the object being clicked and set enabled to false (then set it back to true when needed). Like this example in the docs.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Meriodoc · May 26, 2014 at 07:58 AM 1
Share

Thank you...That's just what i needed. $$anonymous$$uch appreciated.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scoring System with Networking 1 Answer

Trying to sync score on multiplayer LAN game 0 Answers

Rotating object breaks limitations/Bounds 0 Answers

Scoring System 3 Answers

Collider and Distance Problem OnMouseDown 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges