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This question was closed Mar 26, 2014 at 04:10 PM by Romano for the following reason:

The question is answered and the right answer was accepted.

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Question by Romano · Mar 26, 2014 at 04:04 AM · spritetexture2d

Struggling to find how to access the Texture 2D of a sprite.

Hiya, I've been trying to find out how to access the Texture2D of a sprite so I can use Texture2D.GetPixel to check for transparency of the pixel I click on. So far I've hit a lot of dead ends, anyone know the answer?

Thanks very much!

Romano

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avatar image taylank · Mar 26, 2014 at 05:38 AM 0
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Have you tried going through the material on the sprite?

Like:

 GetComponent<SpriteRenderer>().material.mainTexture
 

It might help if you list what you've tried so far, so you don't get told to do things you've already tried.

avatar image Romano · Mar 26, 2014 at 06:51 AM 0
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Thanks I'll give that a go! I don't think it'd help to list what I've already tried really. Someone with the answer doesn't need a list of my retarded efforts to confirm what they already know. I appreciate the suggestion though!

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Answer by Juan73908 · Mar 26, 2014 at 07:18 AM

I was doing this recently and I found it pretty straight forward:

 Color myPixel = GetComponent<SpriteRenderer>().sprite.texture.GetPixel(x,y);

What you receive is of the type Color. You can also use GetPixels and get a block of the texture.

http://docs.unity3d.com/Documentation/ScriptReference/Color.html

Make sure you are calculating correctly the position of the click and the pixel you want to check.

Good luck :)

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avatar image Romano · Mar 26, 2014 at 07:53 AM 0
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Goddamnit I hate unity's documentation. No mention of texture under sprite. Thank you very much! Hopefully they update the documentation when they update to version 5 this year :)

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