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Question by cdriscoll · Mar 21, 2013 at 07:07 PM · bulletinstancealign

Bullets not orienting properly

I have a tank with a cannon sub-object "Mesh01". I am trying to shoot bullets by instancing a bullet at the cannon position and rotation. Everything was working fine until I made the tank a prefab and instantiated it with code instead of doing it in the scene.

I am logging the rotation of the bullet instance and it rotates as I rotate the cannon. It seems to be always facing downwards and instantly exploding into the ground.

 var ibullet : Rigidbody = Instantiate(bullet, GameScript.TankOne.transform.Find("Mesh01").position, GameScript.TankOne.transform.Find("Mesh01").rotation);
 Debug.Log("rot:"+ibullet.rotation );
         
 ibullet.velocity = GameScript.TankOne.transform.Find("Mesh01").forward * - speed;
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