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Question by GoCatGoGamesLLC · Jul 09, 2012 at 04:14 PM · javascriptarraydata storage

Arrays vs. XML or SQLite: Fastest data storage/retrieval using JavScript/UnityScript?

I'm trying to determine the fastest, lowest footprint method of storing data sets within Unity. Currently I'm using two-dimensional arrays like the following:

 var rangedWeaponPistols = new Array (3);
     rangedWeaponPistols [0] = new Array (6);
         rangedWeaponPistols [0][0] = "Name: Colt 1911 .45 ACP";
         rangedWeaponPistols [0][1] = "Damage";
         rangedWeaponPistols [0][2] = "Close Range";
         rangedWeaponPistols [0][3] = "Medium Range";
         rangedWeaponPistols [0][4] = "Long Range";
         rangedWeaponPistols [0][5] = "Reload Time";
     rangedWeaponPistols [1] = new Array (6);
         rangedWeaponPistols [1][0] = "Name: Glock 9mm";
         rangedWeaponPistols [1][1] = "Damage";
         rangedWeaponPistols [1][2] = "Close Range";
         rangedWeaponPistols [1][3] = "Medium Range";
         rangedWeaponPistols [1][4] = "Long Range";
         rangedWeaponPistols [1][5] = "Reload Time";

(This example uses all strings for clarity)

Can anyone comment on the viability of this method for prototyping and testing gameplay? Is there an alternate method -- possibly XML or SQLite -- that would be more effective in the long run?

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