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Question by daviddickball · Jun 13, 2014 at 09:01 AM · textdialogue

Display several paragraphs of text

At the start of each level in my game I need to display 3 paragraphs of text in sequence, and I'm not certain which elements to use. The GUI Text seems to be single-line only, and GUI.TextArea seems to be for accepting input, not displaying it.

Is there a standard method for this? If someone could point me to some tutorials on the subject I'd be really appreciative!

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Answer by Kiwasi · Jun 13, 2014 at 09:03 AM

I use GUI.Label

Use "\n" to start a new line. I also believe you can configure it to autowrap

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avatar image daviddickball · Jun 13, 2014 at 09:05 AM 0
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Doesn't seem to work. I've also tried <br> with rich text enabled. Neither work.

avatar image Kiwasi · Jun 13, 2014 at 09:10 AM 0
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GUI Style

$$anonymous$$ake sure you set word wrap to true on your GUI style

avatar image daviddickball · Jun 13, 2014 at 10:15 AM 0
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Oh sorry, I missed the bit about GUI.Label! Yes that does seem to wrap actually, sorry about that. I was still using the GUI Text

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Answer by PommPoirAbricot · Jun 13, 2014 at 11:59 AM

This doesn't work with "\n" if you have in your script a public variable that you initialize in the editor with a text "patati \n patata", it won't work !

This works with "\n" Set up your text directly in your script :

 private string text = "patati \n patata";

the "\n" will work in this case

I just noticed that few weeks ago

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avatar image daviddickball · Jun 14, 2014 at 11:15 AM 0
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Thanks, but I don't think forcing a new line with \n is very scaleable. Imagine if the aspect ratio changes and the line length is no longer the same? It's much better to have something with a flexible line length

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