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Dynamic Cube Physics like other games
Currently, I'm trying to develop some sort of Object Interaction, between the player and the objects (In this case, just a simple cube). Altho, my code kinda moves the object around, in a some what jittery way, it does have some physics and collision when it hits a other colliders, but not much since it's rather likely to just to straight through it.
My goal is to achieve a similliar physics object system, like in Portal, Half-life or Amnesia for that matter.
Does anyone have a solution for this, or simply could point me in the right direction, for this?
My current code, is linked as a Pastebin document below, for those who want to take a look at it. It's messy, ain't pretty, which is why I wouldn't include it into this thread, as it would just make up a giant scrollbar.
My current object interaction/physics code: http://pastebin.com/MjrgKDjz
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