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Question by Patrick31415 · Aug 06, 2019 at 02:19 AM · create a texture

How to load a PNG into texture2d without extra memory?

I try to load a PNG file into Texture2D. But I found the texture2D got extra memory in Profiler. This is the code:

 WWW www = new WWW("file:///F:/1000.png");    // 256*256 RGB, no Alpha channel. The memory should be 192KB.
 Texture2D tex = new Texture2D(0, 0, TextureFormat.RGB24, false);
 www.LoadImageIntoTexture(tex);                 // 448KB in Profiler. (448=192+256)
 tex.wrapMode = TextureWrapMode.Clamp;

GC.Collect() can't fix the problem. How to cut the extra memory 256KB?

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Answer by xxmariofer · Aug 06, 2019 at 06:24 AM

Test ussing the UnityWebRequest should be more efficient

         using (UnityWebRequest www = UnityWebRequestTexture.GetTexture("file:///F:/1000.png"))
         {
             yield return uwr.SendWebRequest();
 
             if (uwr.isNetworkError || uwr.isHttpError)
             {
                 Debug.Log(uwr.error);
             }
             else
             {
                 // Get downloaded asset bundle
                 var tex  = DownloadHandlerTexture.GetContent(www);
             }
         }
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