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Question by misugijunz · Dec 06, 2013 at 12:33 PM · 2dspriteunity 4.3

[Unity 4.3] How to hide 2D Sprite?

by using its native 2d tools, how to hide a defined 2D sprite from rendering?

Usually, at other frameworks/game engines, we put a sprite to be hid with sprite.hidden = true / sprite.disabled().

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Answer by GameVortex · Dec 06, 2013 at 12:36 PM

You can disable the SpriteRenderer used to render the sprite:

 spriteRenderer.enabled = false;
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avatar image GameVortex · Dec 06, 2013 at 12:46 PM 0
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The SpriteRenderer can only render one sprite. So yes, separate renderers for each sprite. =)

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Answer by a_of_s_t · May 12, 2017 at 12:10 PM

I know this question is about Unity 4.3, but since it came up in a Google Search when trying to find an answer, you'll want to do the following in Unity 5.6:

gameObject.GetComponent<Renderer>().enabled = true;

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Answer by T_Milligan · Mar 20, 2014 at 03:20 AM

You can also use the standard way:

 gameObject.renderer.enabled = false;
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avatar image Ash-Blue · Jul 10, 2014 at 11:06 PM 0
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I believe this will fire an error since no renderer exists.

avatar image Pyrian · Jul 10, 2014 at 11:24 PM 0
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It's fine - SpriteRenderer is a (inherits from) Renderer, and is returned by GameObject.renderer if there's a SpriteRenderer component attached.

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