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Set Alpha cutoff Unity3d
Hello everyone ,
I have outer image :
This image i have set to plane gameobject. and material setting is transparent/vertexlit
And the image will be as background for that i want to set cutoff is here :
This image also i have set to plane gameobject and material setting is transparent/cutout/vertexlit
but problem is that cutout is behaving on whole area of image. i want cutout should start from left or right.
so what should i do?
I have taken reference from http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html
but some how its not working. Please help me guys. Thanks.
Answer by Eric5h5 · Dec 06, 2013 at 08:20 AM
You need to do what it says on that page and make an alpha gradient. Your arrow texture has no alpha gradient, it's just transparent.
can you please help me to set cutoff like if mouse position is near to screen boundary then it should fill ? as its working only for left side of the screen.
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