Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alexandros1313 · Feb 12, 2013 at 11:22 AM · animatormecanimragdollfalling-through-floor

Using Ragdoll on character with mecanim animator

Hi to all, I've a humanoid character animated by Unity Animator. For the moment, for test, I'm using mecanim default controller (used in mecanim demo scene).

I need for realistic falls, so I've added a ragdoll to my character. When it has to fall, I simply disable animator and change some ragdoll joint attributes.

Usually the falls are ok, but sometimes (let's say 1 time over 5-6) the character falls in the infinity (his fall is not blocked by ground).

I've noted that the problem is more frequent during jump animation.

What could be the cause?

Where Am I wrong?

 void Update()
 {
    // ....
 
     if ( /*fall condition*/ )
     {
         Ragdoll( !activeRagdoll );
         falling = true;
     }
 
    // ....
 }
 
 public void Ragdoll( bool activeRagdoll )
 {
     /* some ragdoll joint adjustment */
     /* ... */
 
     /* HERE I DISABLE THE ANIMATOR*/
     animator.enabled = !activeRagdoll ;
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image svenskefan · Feb 16, 2013 at 01:56 PM 0
Share

Hi! I don´t think the code snippet you showed us has much to do with the problem. $$anonymous$$y guess is that the colliders you have attached to the ragdoll, is poorly configured somehow.

I assume they are not mesh colliders?

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Alexandros1313 · Feb 18, 2013 at 11:10 AM

I've a capsule collider for each ragdoll part, and a big capsule collider for the whole character (used by animator for root motion).

I've observed the following behavior when it doesn't trepasses the ground, examining it frame by frame: When my character falls from a big height, I note that until the animator is running, the big capsule collider works and the character keeps on ground level. After a while, say a couple of frames, I see my char fall in the ground until the pelvis, then, when animator is really not enabled, it's bounced up , and then the ragdoll falls on the ground.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by chrisMary · Feb 03, 2014 at 03:44 PM

Doesn't it have to do with the fixed timestep being too high ? (Project settings > Time)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mecanim and Ragdoll Issues? 2 Answers

how to stop animator? 4 Answers

IF YOUR ANIMATED RAGDOLL CHARACTER FALLS THROUGH FLOOR READ THIS 1 Answer

Switching Animator on/off 0 Answers

Blending Animator Animations with Ragdoll 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges