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Question by sharat · Jul 29, 2011 at 03:34 PM · 3dsmaxcachefbximporterreimport

Can you discard changes on an imported FBX created by Unity?

This is a bit of an unusual question, but is there a way to undo changes made to a converted .max file in Unity? I'm trying to make a tool for my artists that syncs .anim files with the .max files on loading so that we can add animation events and other good stuff.

However, once I make a change to the animations in the asset, there's no good way to undo it. I tried deleting it and discarding my changes and downloading an earlier revision. I also tried restarting Unity. Somehow, Unity is caching my changes even though technically the source asset is unchanged.

I think reimporting the asset works, but we have limited licenses of 3dsmax at the office and I can't reimport .max files without one. I'd rather find a solution that can reset the cache in Unity without needing to reimport. Even better would be a way to do this via a script.

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Answer by Paulius-Liekis · Aug 02, 2011 at 02:32 PM

If limited amount of 3dsmax licenses is the issue, then why don't you just export to FBX and put that into your project folder?

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