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Question by TedAjax · Dec 05, 2013 at 10:44 PM · iospluginplatformrestrict

How to exclude a plugin from iOS

Hi, I have a plugin which is only needed for x86/x86_64 builds (Mac and Windows) and is NOT needed on iOS. Unfortunately when Unity builds for iOS I get an AOT Cross Compilation error for the .dll. Since this plugin isn't necessary on iOS because it's only used for game server stuff which iOS doesn't need is there a way to exclude the plugin from the build when building to iOS?

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avatar image nventimiglia · Jul 24, 2014 at 03:40 AM 0
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Did you ever find a solution? I just found out my /x86_64 special named folder does not do the trick !

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