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Question by Entyro · Jan 21, 2015 at 04:42 PM · loadingprogress-bar

Loading Bar Help

Hi!

I would like to get some help with my loading bar. I want to slow it down so you really can see that it's loading. Now it pops up for like 1 second then dissapears. I know it depends on how heavy your scene is but is there any other way to slow it down?

The script:

 var ProgressBar : GameObject;
 var Text : GameObject;
 var Backgraund : GameObject;
 
 var LevelToLoad : String;
 private var loadProgress : int = 0;
 
 function Start ()
 {
     Backgraund.SetActive(false);
     Text.SetActive(false);
     ProgressBar.SetActive(false);
 }
 
 function Update ()
 {
     if(Input.GetKeyDown("space"))
     {
         StartCoroutine("DisplayLoadingScreen");
     }
 }
 
 function DisplayLoadingScreen(): IEnumerator
 {
     Backgraund.SetActive(true);
     Text.SetActive(true);
     ProgressBar.SetActive(true);
 
     ProgressBar.transform.localScale = new Vector3(loadProgress,ProgressBar.transform.localScale.y, ProgressBar.transform.localScale.z);
 
     Text.guiText.text= "Loading..." + loadProgress + "%";    
     
     var async : AsyncOperation = Application.LoadLevelAsync (LevelToLoad);
     while(!async.isDone)
     {
         loadProgress = async.progress * 100;    
         Text.guiText.text = "Loading..." + loadProgress + "%";    
         ProgressBar.transform.localScale = new Vector3(async.progress,ProgressBar.transform.localScale.y, ProgressBar.transform.localScale.z);    
         return;
     }
 }

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avatar image smoggach · Jan 21, 2015 at 05:28 PM 0
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Looks to me like while(!async.isDone) is blocking until it's completed. Try return new WaitForEndOfFrame() ins$$anonymous$$d of return;

avatar image Entyro · Jan 21, 2015 at 05:35 PM 0
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I get an error "Cannot convert 'UnityEngine.waitForEndFrame' to 'System.Collections.IEnumerator'"

avatar image Entyro · Jan 21, 2015 at 06:53 PM 0
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I used "yield" ins$$anonymous$$d of "return new" and it it takes a little bit lobger to load. But it still loads to random number, like 76. I want to see it load up to 100 then the level can load

avatar image smoggach · Jan 21, 2015 at 07:06 PM 0
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yeah sorry, i use C# so I'm not sure the java syntax. If you want it to actually get to 100 then make it wait another frame after async.isDone

avatar image Entyro · Jan 21, 2015 at 07:21 PM 0
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How do I make it wait another frame?

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