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Question by user-11938 (yahoo) · Apr 24, 2011 at 09:50 AM · movementterrainscenewalking

Movement in my terrain ?

I used this script for put movement in my terrain, but I only put movement in objects in my scene, used the mouse for move objects around this :

var target : Transform; var distance = 10.0;

var xSpeed = 250.0; var ySpeed = 120.0;

var yMinLimit = -20; var yMaxLimit = 80;

private var x = 0.0; private var y = 0.0;

@AddComponentMenu("Camera-Control/Mouse Orbit") partial class MouseOrbit { }

function Start () { var angles = transform.eulerAngles; x = angles.y; y = angles.x;

 // Make the rigid body not change rotation
 if (rigidbody)
     rigidbody.freezeRotation = true;

}

function LateUpdate () { if (target) { x += Input.GetAxis("Mouse X") xSpeed 0.02; y -= Input.GetAxis("Mouse Y") ySpeed 0.02;

     y = ClampAngle(y, yMinLimit, yMaxLimit);

     var rotation = Quaternion.EulerAngles(y * Mathf.Deg2Rad, x * Mathf.Deg2Rad, 0);
     var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

     transform.rotation = rotation;
     transform.position = position;
 }

}

static function ClampAngle (angle : float, min : float, max : float) { if (angle < -360) angle += 360; if (angle > 360) angle -= 360; return Mathf.Clamp (angle, min, max); }

I want walk in my terrain, how can I do this ?

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Answer by ckfinite · Apr 24, 2011 at 03:24 PM

Look at the CharacterController docs. I think that will be what you need.

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Answer by user-11938 (yahoo) · Apr 24, 2011 at 05:14 PM

Thanks a lot, I find this tutorial :

http://www.youtube.com/watch?v=EseaI3lPrKU

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