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Question by Fattie · Oct 30, 2012 at 03:16 PM · iosprofiler

WTH Profiler not working with iOS?

NOTE 2013: happily this now works perfectly in Unity4. Simply ensure your Mac and iPad are on the same normal WiFi network. (No need to use an adhoc network, etc., as mentioned below a year ago.)


NOTE: spectacular tip from listzo: works more reliably w/ an ADHOC network off your Mac.

WTH --

has the Profiler stopped working with iOS devices?

I have normal ordinary Unity Pro with iOS Pro. It is a normal latest iPod with the normal latest iOS, latest Mac OS, latest Unity (not 4), latest XCode etc, latest target etc - just everything utterly normal.

tried stuff like .. tether V wifi, BuildNGo V Build, ethernet V wifi, etc etc etc etc

The iDevice just won't show up in the profiler "Active Profiler" menu?

WTH?? Can anyone confirm that the Profiler is working fine for them? Thanks!

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avatar image Fattie · Oct 31, 2012 at 09:41 PM 0
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@liszto the Legend! :) Using AN AD HOC NETWOR$$anonymous$$ works. Thank you so much - what a save.

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Answer by liszto · Oct 30, 2012 at 08:47 PM

I work with iOS & unity all the days and yeah it works for me. XCode profiler works fine. Unity profiler works fine too with the regular process : 1. Build your apps with development build option (or never work) I think you know that 2. Close unity 3. Create adhoc network with your mac 4. Connect your iPhone/iPod/iThing with this network 5. Relaunch Unity and profiler and choose your device in the device profiler list

If this not work it's really weird :x. I don't have MAC @ home but tomoroww at the office I can check that for you if you want.

We got latest iOS 6.0 /OS 10.8 or 10.7 i don't remember / XCode 4.5 / Unity 3.5.6

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avatar image SentreStage · Feb 21, 2013 at 02:43 PM 0
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It's great to find a work around like this. But does anyone know what the cause of the problem is? Do I need to reconfigure my router or something to be able to connect the profiler to my iOS devices without using an AdHoc network?

avatar image Fattie · Feb 21, 2013 at 10:39 PM 0
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@Sentre .. good news, for Unity4, the problem is fixed.

I find it now works flawlessly every time, and iOS device and any $$anonymous$$ac.

DO NOT USE the adhoc network. Just ensure that the $$anonymous$$ac and iOS devices are of course on teh same wifi hub, the same wifi network.

It works perfectly now - thank goodness.

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