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Reducing the size of the scene (Textrues and media are minimal, num object is huge)
Hi
For a mobile game I have a large city scene with mostly solid colors with materials using just 2x2 solid color textures and simplest mobile shaders. The scene build size is huge because there is a very large number of game objects and large number of primitive colliders.
How can I reduce the size of the build for a scene like this? Will conbining the meshes work>? What else can work
Cheers
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