Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Castino · May 22, 2011 at 04:46 AM · collisionobjectsspecific

Collision detection for specific objects

Hi, I currently have collision set up to have it so that is anything collides with my collectable object then the player gains points. This can be done by the character colliding or the projectile....obviously it isn't very good if you can collect items by shooting your weapon at it.

Is there a way of telling the game that you only want the player character to be able to collide with the collectable and nothing else?

This is what I currently have, it's very simple but it does the job for now....

 using UnityEngine;
 using System.Collections;
 
 public class CollectableScript : MonoBehaviour {
 
     public int pointsValue = 100;
     public GameObject collectable;    
     public Transform collectablePos;
 
     void OnTriggerEnter(Collider other)    
     {
         Global.pointsEarned += pointsValue;    
         Destroy(gameObject);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by _Petroz · May 22, 2011 at 07:44 AM

You can identify what collided with your object using the collider, something like this:

 using UnityEngine;
 using System.Collections;
 
 public class CollectableScript : MonoBehaviour {
 
     public int pointsValue = 100;
     public GameObject collectable;    
     public Transform collectablePos;
 
     void OnTriggerEnter(Collider other)    
     {
         if (other.name == "PlayerCharacter")
         {
             Global.pointsEarned += pointsValue;    
             Destroy(gameObject);
         }
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Castino · May 22, 2011 at 01:31 PM 0
Share

Thank you very much =]

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Specific object collision 1 Answer

Disabling objects from Collision detection 1 Answer

Falling object passes through ground objects - Need help 1 Answer

Collision detection of certain ojects 1 Answer

How to make a specific object not collide with a specific collider - 2D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges