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Question by FlowerCraft · Jul 24, 2012 at 08:24 AM · networklistrpcclientplayers

List clients connected?

When running a server and client setup, I can check the number of connections to me, and they have names assigned to them, from login, but how do I make a list of clients connected to me, either from IP, or from running an @RPC from server to client asking for name from their login script, and then making a list of the returned names.

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avatar image ankurpatel · Aug 24, 2013 at 05:35 AM 0
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i also stuck on this question can i have answer plz??

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Answer by -hiTo- · Aug 24, 2013 at 03:56 PM

 void OnConnectedToServer()
 {
     networkView.RPC("AddPlayerToList", RPCMode.Server, playerLoginName);
 }

 [RPC]
 void AddPlayerToList(string loginName)
 {
     listOfNames.Add(loginName);
 }

Something along those lines?

Of course, you could send along anything you wanted with that RPC-call. Not just a string (well, not anything, but not just a string). A NetworkPlayer, for example.

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avatar image dil33pm · Mar 28, 2016 at 06:04 PM 0
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How can I loop through all clients (local connections) and see their isReady flag? I am using UNET. Thanks

avatar image -hiTo- dil33pm · Mar 28, 2016 at 08:12 PM 0
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I haven't fiddled with UNET at all yet, but I suspect this might be what you are looking for: http://docs.unity3d.com/ScriptReference/Networking.NetworkServer.SetClientReady.html

avatar image dil33pm · Mar 30, 2016 at 05:41 AM 0
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@-hiTo- Thanks. But I gave up on UNET. The documentations are not enough. Thinking to move to Photon.

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Answer by ankurpatel · Aug 26, 2013 at 05:05 AM

thnx

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avatar image -hiTo- · Aug 26, 2013 at 11:01 AM 0
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$$anonymous$$ake this a comment, and use the vote function to vote the answer up ins$$anonymous$$d, thanks :)

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