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Question by chriskoningsi · Mar 02, 2013 at 03:05 PM · iosgameexportipad

Unity to IPA

I am making a game for a company and they would like their IT people would like an .ipa

Do I need a iOS license to achieve this?

What are the steps to achieve an .ipa export?

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avatar image Fattie · Mar 02, 2013 at 06:05 PM 0
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there are 81,000 questions about this on this site

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Answer by Owen-Reynolds · Mar 02, 2013 at 03:46 PM

They are asking you to port it to an iPhone/iPad. For a simple app, it might be just clicking a button, but giant pain setting it all up.

Yes, you need the Unity iOS license. If they have a Mac Developer account, they can put you on it and give you all the authorization files. Oherwise, you probably have to register as a small business and get the enterprise Mac Developer account (to give out test ipa builds and enterprise distribution. Otherwise you can only just put stuff on the App Store.)

You'll probably need to have the target device (iPhone? current? iPad? mini?) for testing.

A build for iOS will finally bring up xCode on your Mac (I've heard PCs can do this, but have also heard it's grey-market software.) Then just Archive; Organizer->distribute will generate the ipa, which needs to be sent with the correct distribution file (from the Mac Dev site.)

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avatar image chriskoningsi · Mar 02, 2013 at 03:52 PM 0
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Thank you, my university has actually added me to the courses mac developer group account and so I assume this enables me to test ipa builds and enterprise distribution? We also have an iPad for testing. Sorry, but what do you mean by distribution file from the mac dev site? (apologies, newbie here)

Thank you for your time :)

avatar image Owen-Reynolds · Mar 02, 2013 at 04:25 PM 0
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Look around in this forum (or anywhere) for all the stuff involved with the $$anonymous$$ac Dev site. "Ad hoc Distribution Provisioning Profile" is one of their magic phrases for the key that lets you share an ipa with limited people.

Go to the $$anonymous$$ac Dev site and read about the two types of accounts (don't need to be logged in.) If they "added you" it must be the non-personal type (which I called enterprise.)

Plus there has to be someone in charge of your U's mac dev stuff who has done this before. Unity only gets you up to Apple's front door. The rest is the same as for any other iOS developer.

avatar image chriskoningsi · Mar 02, 2013 at 05:00 PM 0
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Ok, thank you, you have been very helpful and apologies for my incorrect ter$$anonymous$$ology.

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