Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Supercrusher9000 · Dec 04, 2013 at 08:01 PM · enemyspawner

Random enemy spawning without using a radius?

So I am trying to make my enemys spawn in completly random parts along the x value. So I want them to always spawn at the same z and same y values, but a random x. How would I go about doing this. Also if you could incorporate how I would make the enemys that spawn also be random out of a 1,2,and 3 instance that would be great! PS. I am using JS

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ambro · Dec 04, 2013 at 08:22 PM

You should try to use the Random class for that.

For example, if you want to instantiate a prefab randomly along the x-axis, you could go like that (sorry it's in C# but it must be pretty close in JS) :

 float randomXValue = Random.Range(minimalRandomValue,maximalRandomValue);
 GameObject.Instantiate(myPrefab,new Vector3(randomXValue,constantY,constantZ),Quaternion.identity);

For choosing among three instance, you could store those 3 instances in an array and do that :

 int instanceChoice = (int)(Random.Range(0,myInstanceArray.Length-0.1f));
 float randomXValue = Random.Range(minimalRandomValue,maximalRandomValue);
     GameObject.Instantiate(myInstanceArray[instanceChoice],new Vector3(randomXValue,constantY,constantZ),Quaternion.identity);
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Supercrusher9000 · Dec 05, 2013 at 12:43 AM 0
Share

thanks, but how would I speacify where on the z and y axis? or would it just be where ever the parent gameobject is?

avatar image Ambro · Dec 05, 2013 at 09:17 AM 0
Share

Just replace the variable named constantY and constantZ by what you want. It could be a constant, a class variable that you defined in the inspector, or you can use like you said the transform of this gameobject.

Something like :

 new Vector3(randomXValue,transform.position.y,transform.position.z);

An other solution would be to have an array of Transform which would be spawn point and use the Y and Z position of those transform to instantiate your object.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Access a instantiated gameobject from a enemy spawner 4 Answers

Help with Enemy Spawner! 3 Answers

Urgent Help Needed: Enemy Spawning and Movement 1 Answer

Help with Enemy Spawner! 1 Answer

Enemy Spawning and Movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges