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Question by
slek120 · Mar 23, 2014 at 09:19 AM ·
inspectorsceneviewsprite renderer
Why does collapsing sprite renderer make objects not draggable in scene view?
Is this just me?
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Best Answer
Answer by Eric5h5 · Mar 23, 2014 at 09:20 AM
So you can edit polygon colliders without the gizmos getting in the way. http://docs.unity3d.com/Documentation/Components/class-PolygonCollider2D.html
Answer by tswalk · May 14, 2014 at 08:54 PM
Actually... while I'm working on my custom gizmos, I believe it has to do more with this:
"This function does not get called if the component is collapsed in the inspector."
http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnDrawGizmos.html?from=Gizmos
So it is a part of the API, and since they're using their own component logic for those... the base API says "no gizmos for you" while the component is collapsed.
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