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Question by maltakereuz · Oct 23, 2018 at 02:15 PM · spriteimporting assetssorting layers

Default (0) sorting layer is after import from another project

My artist made for me some sprites and arranged them into a scene in unity. But after import all sorting layers of sprites are set to . Every sorting layer has unique ID, which has nothing to do with order in sorting layers arrays. But all sprites have

 layer name: Default
 id: 0

So why they are marked unknown layer. Id for Default is 0 in any unity project. How can unity distinguish between imported sprites and native-to-project sprites. All ids for Default layer are just 0.

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