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Question by PTerto · Dec 04, 2013 at 01:19 PM · animationcharacterblenderbone

animation.Play not affect specific bone

Hello guys, I have a character imported from blender that has many animations, but I have to move his head directly by code, well, it works, but when i have to play any animation, his head starts moving like in the animation, there's a way to stop the head being animated with animatin.Play?

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Answer by lcairco · Dec 04, 2013 at 05:49 PM

Are you using Mecanim? If I understand your problem correctly, you might be able to apply a body mask to your character to filter out anything that would animate the head bones.

http://docs.unity3d.com/Documentation/Manual/AvatarBodyMask.html

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