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Question by IdeologicSlocombe · Dec 04, 2013 at 12:21 PM · 2d3d

Place 2D image in 3D space - not GUI, not 3D object

Hello. I've tried looking on the forums here to find this specific problem, but no luck!

What I am looking to do is place 2D images of various stars in a 3D space. When you move through the 3D space, the stars' images will get smaller and larger, and move relative to the camera, but will always look the same (no rotation or 3D aspect to the object).

So I'm not looking at a GUI image, and I'm not looking to create a 3D object, but to place a 2D image in 3D space. Any clues?

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avatar image Manco Capac · Dec 04, 2013 at 01:40 PM 0
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there is no way to add 2d images in 3d space. u have to make a plane and add the image as a texture to it.

avatar image Fornoreason1000 · Dec 04, 2013 at 02:18 PM 0
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see this question http://answers.unity3d.com/questions/445490/is-using-onpostrender-to-draw-textures-pro-only.html i stumbled upon it by accident lol

  Graphics.DrawTexture(new Rect(0,0,128,128),$$anonymous$$yTexture);

when used in OnPostRender will make a new texture appear in 3d space

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Answer by IdeologicSlocombe · Dec 04, 2013 at 02:00 PM

Yes, thank you Manco - I found the solution was to put the image on a plane and then add a script to the plane which always ensured that it was facing the camera:

 void Update () {
     transform.up = Camera.main.transform.position - transform.position;
     transform.forward = -Camera.main.transform.up;
 }
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avatar image Fattie · May 07, 2014 at 09:59 AM 0
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could't be easier, just get 2DToolkit and it does it instantly

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