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Question by xjimdim · Sep 05, 2014 at 10:59 AM · networkingphoton

Photonnetwork check when somebody connects/disconnects

Hello there.

I am working on a multiplayer FPS with PhotonNetwork and I want to have some info updated everytime somebody connects or disconnects.

Are there any functions about that?? I searched at Photon's documentation but found nothing :/

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Answer by praveee · Sep 05, 2014 at 11:21 AM

What photon service you are using? in Photon PUN (photon unity networking) you can check it like below

 public void OnPhotonPlayerConnected(PhotonPlayer player)
     {
         Debug.Log ("Player Connected "+ player.name);
     }
 
 
 public void OnPhotonPlayerDisconnected(PhotonPlayer player)
     {    
                 Debug.Log ("Player Disconnected "+ player.name);
     }

for more info check PhotonNetwork Class Reference

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avatar image SarthakHShah7 · Mar 15, 2017 at 07:07 AM 0
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What could be the possible reason for "Photon Disconnect" ? Let me know if there is any information on it. I am connected to internet and my internet is also working fine. Thanks in advance.

avatar image Nicholas-Dannenberg · Jul 16, 2021 at 08:58 PM 0
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Hello! Im trying to use OnPhotonPlayerDisconnected but just doesnt detect it as a valid type or namespace, I dont know why. I'm using Photon.Pun and MonoBehaviourPunCallbacks

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Answer by NotJoosan · Nov 25, 2021 at 05:30 PM

Well, if anyone has this problem I did find the solution.

 public override void OnDisconnected(DisconnectCause cause)
 {
     base.OnDisconnected(cause);
     Debug.LogWarning($"Player disconnected: {cause}");
 }
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