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Question by hoffmanuel · Dec 04, 2013 at 10:00 AM · buildautomatedwindows server

Unity 3D automated build on Windows Server 2003

As mentioned in Unity Reference, it is possible to start Unity with the arguments "-batchmode" and "-nographics". That works so far to build an .exe File from my Unity game project, but the problem is, that i cannot use pro features in this case. I have several pro licences purchased, but i cannot even start Unity itself on the Server (Windows Server 2003, Virtual with VMWare) to enter the serial because it does not have 3D Acceleration and / or Hardware Acceleration.

Does anyone know, how to get my Unity version on the Server to a pro version? Or is it possible to build a game that has pro features with a standard Unity licence?

To build my game i use (in a batch): %__unityPath% -batchmode -nographics -projectPath "%__projectPath%" -logFile "%~dp0\log.txt" -buildWindowsPlayer "%__exePath%\%__gameName%.exe" -quit

Thank you in advance!

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Answer by hoffmanuel · Dec 13, 2013 at 07:12 AM

Unfortunately the only solution seems to be to use a PCI passthrough for the GPU from the server itself to the VMWare Station.

We managed to du this with a Radeon HD 4650, we tried earlier with a nVidia Quadro, but it was not working as passthrough device.

With the passthrough i managed to get hardware acceleration and Unity started where i applied my serial number.

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avatar image hoffmanuel · Sep 05, 2014 at 08:55 AM 0
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I have found another solution:

http://www.slashgames.org/unity3dwithoutgraphics/

Short: Use $$anonymous$$esa3D as OpenGL renderer and set Unity to use software OpenGL. This can be used to activate the Pro License by opening the Editor in software OpenGL mode.

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