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Question by Intensity116 · Apr 17, 2011 at 07:43 PM · animationblenderfbximporter

Blender animation import error

I just downloaded Blender 2.57, and when I save a .blend file to the asset folder, the console says "Blender could not convert the .blend file to FBX file." I've never had trouble importing a .blend file from Blender 2.49, but I'd never tried a file with an animation either. Is the error because of the animation or the new version of Blender?

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Answer by Mortennobel · Apr 17, 2011 at 09:01 PM

Blender 2.57 is not supported by Unity yet.

In Unity 3.2 they added support for Blender 2.55.1 and later., however since Blender 2.57 is the first stable version of Blender 2.5x, they apparently changed something that broke the Unity integration.

This means that you need to export the Blender files as FBX

(This thread from the forum gives the same answer: http://forum.unity3d.com/threads/85753-Blender-2.57 )

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avatar image Intensity116 · Apr 20, 2011 at 12:48 AM 0
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When I export it as an FBX, it shows up as an empty prefab. I was able to get the meshes by exporting it as a 3ds file, but I still can't find the animation from that.

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Answer by jorrit5477 · Apr 21, 2011 at 09:14 AM

In Unity-BlenderToFBX.py replace from line 53:

io_scene_fbx.export_fbx.save(FakeOp(), bpy.context, filepath=outfile,
    GLOBAL_MATRIX=mtx4_x90n,
    use_selection=False,
    #EXP_OBS_SELECTED=False,
    EXP_MESH=True,
    EXP_MESH_APPLY_MOD=True,
    EXP_ARMATURE=True,
    EXP_LAMP=False,
    EXP_CAMERA=False,
    EXP_EMPTY=True,
    EXP_IMAGE_COPY=False,
    ANIM_ENABLE=True,
    ANIM_OPTIMIZE=False,
    ANIM_OPTIMIZE_PRECISSION=6,
    ANIM_ACTION_ALL=True,
    batch_mode='OFF',
    #BATCH_ENABLE=False,
    #BATCH_GROUP=True,
    #BATCH_FILE_PREFIX='',
    BATCH_OWN_DIR=False,
    use_metadata=True)
    # I don't think HQ normals are supported in the current exporter

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Answer by TrevorJ · May 09, 2011 at 10:40 PM

Pull up the model in blender, go to help menu and select f curve/driver version fix. Worked for me. Cheers.

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