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Question by The-BOOM · Feb 23, 2011 at 09:07 PM · arrayindexarraylisthashtable

Hashtable and ArrayList problem

This is my code

function PlugIn (itemSlots : int, missileTurret : MissileTurret)

{

 /*

     This function checks if there is room for an item,

     and inserts it into the body if there is.

 */



 var componentIndex : int;

 var hashtableValueComparer : int;

 var componentInserted : boolean;



 hashtableValueComparer = 1;

 componentInserted = false;



 if(itemSlots <= availableOffensiveSlots)

 {

     //inserts the component into a slot if there is room

     availableOffensiveSlots -= itemSlots;

     componentIndex = offensiveComponents.Add(missileTurret);



     while (!componentInserted)

     {

         //finds a physical slot on the body to insert the component into

         if(!offensiveComponentPlacement.ContainsValue(hashtableValueComparer))

         {

             //inserts if the slot is open

             offensiveComponentPlacement[componentIndex] = hashtableValueComparer;

             componentInserted = true;

         }

         else

         {

             //goes to the next value if there is no room

             hashtableValueComparer ++;

             componentInserted = false;

         }

     }



     //add weight to total weight

 }

 else

 {

     //gives an error message if there is no room for the component

     print("Not enough room to plug in the offensive component");

 }

}

My problem right now is that the key in the hashtable is linked to the index in the array. That means if something is removed from the array (and it almost certainly will be in the Unplug function), the items in the array are moved, so then the items are now associated with the wrong value in the hashtable. How can I work around this?

(sorry about the spaces in the code. IDK why it turned out like that when I copy/pasted it)

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avatar image Minthos · Feb 24, 2011 at 10:48 PM 0
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What is the purpose of your hash table?

avatar image The-BOOM · Feb 25, 2011 at 02:08 AM 0
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I'm slotting weapons on a mech (for the most part). The array holds all the properties of the weapon, and the hashtable holds what physical slot the weapon is in.

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